ADONEO. Entorno abierto para el desarrollo de juegos de mesa aumentados

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Descripción del proyecto / Descripction of the project

ADONEO logo raster big.png

¿Qué es ADONEO?

Adoneo es un proyecto para crear una plataforma abierta de desarrollo de juegos de mesa asistidos por ordenador. El estado actual de la investigación en el campo de las interfaces sumado a la ubiquidad de cierta maquinaria informática casera (como los ordenadores y los teléfonos móviles con cámara y conexión a internet) nos permiten imaginar una nueva generación de juegos informáticamente aumentados que exploren temáticas distintas y de forma más atractiva, que sean más fáciles de usar, que estén a disposición de un público más amplio y que sin perder su esencia de juegos de mesa sean en definitiva más entretenidos.

El objetivo principal del proyecto es explorar las nuevas formas de este tipo de juegos que nos pueden proporcionar la electrónica y informática y crear un entorno de desarrollo para diseñarlos que sea versátil a la vez que gratuito y de fácil uso.


PLAN DE DESARROLLO

1. A LARGO PLAZO: (2-5 años) Desarrollar una herramienta completa de creación de juegos de mesa aumentados que abarque la totalidad del proceso de ideación, diseño y programación. De forma paralela, crear una comunidad digital de desarrollo donde los usuarios puedan mostrar e intercambiar sus creaciones.

2. A CORTO PLAZO: (1 año) Reunir un equipo de aficionados y estudiosos del juego de mesa, diseñadores y programadores, músicos y traductores que creen un primer juego experimental a partir del cual definir qué herramientas y procedimientos son los más adecuados para integrarse en el paquete final de desarrollo. De forma paralela e igualmente importante, la redacción de documentación de referencia e investigación sobre la labor que se está desarrollando.

3. DURANTE EL TALLER: (2 fines de semana) Programar un pequeño juego de mesa aumentado -que llamaremos juego alpha- que nos sirva como plataforma para experimentar con las dos o tres tecnologías centrales que requerirá el futuro paquete de desarrollo: ARToolkit, Ogre3d, OpenCV.


COLABORADORES Y MÉTODO DE TRABAJO

Adoneo es un proyecto abierto de carácter internacional que se basa en el trabajo voluntario y desinteresado de expertos y aficionados y coordinado enteramente a través de Internet. Aunque es bienvenida cualquier tipo de colaboración, por la especial naturaleza del programa se requieren diseñadores (2d, 3d y objetual), programadores (especialmente los expertos en programación gráfica), músicos y diseñadores de sonido, especialistas en electrónica y en general cualquier entendido en juegos y nuevas tecnologías de interacción.


MÁS INFORMACIÓN

http://www.adoneo.net http://groups.google.com/group/adoneo






WHAT IS ADONEO?

Adoneo is a project for creating an open development platform for computer assisted tabletop games. The current state of research on interfaces in addition to the ubiquity of some home gadgetry (such as computers or mobile phones with camera and internet connection) allow us to imagine a new generation of computer augmented boardgames. These would explore diverse topics in more appealing ways, would also be easier to use and available for a wider public and, without loosing their tabletop nature, would as well rise the entertaining standards.

The main goal of this project is to explore the variants electronics and computing can contribute to boardgames, as well as to build a free, easy to use and versatile development environment for designers.


DEVELOPMENT PLAN

1. LONG TERM: (2-5 years) To develop a complete augmented tabletop game production tool that would comprise the whole of the ideation, design and coding process. Parallely, to build an online development comunity where users could show and share their productions.

2. SHORT TERM: (1 year) To assemble a tabletop gaming amateurs and experts, musicians and translators team that would create a first experimental game to serve as the basis to define the most suitable tools and processes for the final development package. It is as well important the writing of reference and research documents about the work being developed. In a year time a functional version of the augmented boardgame should be launched, with its correspondant support material and an early beta stage development package.

3. DURING THE WORKSHOP: (2 weekends) To code a little augmented boardgame that serve us as a testing platform for the core technologies the future release will require: ARToolkit, Ogre3d and OpenCV.


COLLABORATORS AND WORKING METHOD.

ADONEO is an open international project based on the voluntary and uninterested work of amateurs, entirely Internet based. Although all collaboration is welcomed, due to the concrete nature of the program designers (2D, 3D and objetual), programers (specially those proficient in graphic programming), musicians and sound designers are required, as well as any expert in games or interaction engineering.


MORE INFORMATION.

http://www.adoneo.net

http://groups.google.com/group/adoneo

== Documentación (gráficos, fotos y vídeos) / Documentation (graphics, pictures and videos) ==

Oca prototipo p.jpg

TiposOca.jpg

TableroOca2.jpg

Ciervo.jpg

Pozo.jpg

Puente.jpg

Tecnologías y herramientas / Technologies and tools

ARTOOLKIT:

"ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object."

http://www.hitl.washington.edu/artoolkit/

OPENSCENEGRAPH:

"The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries. "

http://www.openscenegraph.org

Game Mechanics

Gameplay ideas

Rethinking of the build-in eventualities

Minigames implemented in the games event fields

A storyteller that explains the actions in the game. Maybe it’s mostly suitable for a tutorial-mode and if it is implemented the possibility of turning it off is needed.

Time-switch mode that mixes the stories behind the events from the different versions of the game.

Different game modes. For example killing frenzy-mode where the main goal would be to eliminate your opponents. With an entrepreneur-mode the objective here is to construct obstacles for the other players. These could be avoided by giving a proper compensation to the entrepreneur.

Money as an extra element: Needed for paying toll for the bridge and buying accommodation at the inn.

Possibility of paying bribe to get out of jail.

Obstacles like traps could add extra difficulty to the game. Tracked dices vs. virtual dices. Tracking dices will enhance the experience of augmented reality. If the game is not taking advantage of the tracking technology it doesn’t offer anything different from a computer game.

Elements from roleplaying games

Characters with a certain amount of experience points to begin with. The player decides how to distribute these points between different abilities. Intelligence, skills and strength (perhaps money).

With the ability “skill” the player will be able to build bridges.

Inflicting damage/ gaining health

Equipo de desarrollo

Javier Noguerol - Coordinación, grafismo 3d

Cipri Sánchez - Programación

Manuel Ottaviano - Programación

Johan Kuuse - Programación

Gisela Ahumada - Grafismo

AR Montesinos (AKA Augmented-Reality Montesinos) - Grafismo

Jose Pablo Porras Monge (AKA Lleipí) - Grafismo

Sebastian Pfaller - Diseño de jugabilidad y sonido

Andreas Jespersen - Diseño de jugabilidad y programación

Agustín Ferrari - Diseño de jugabilidad

Links

http://www.adoneo.net/

http://groups.google.com/group/adoneo

http://vimeo.com/9317653