Frame Seductions

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Descripción del proyecto / Descripction of the project

Consiste en una instalación interactiva donde se explora el concepto de observar fuera y dentro de un fotograma. La imagen capturada hará un seguimiento de los movimientos del visitante: a medida que se mueve de izquierda a derecha, el fotograma se moverá siguiendo el recorrido de su mirada, incluso más allá de los límites del propio marco, revelando así nuevas escenas "ocultas" que sólo se descubrirán si se mira más de cerca.

This is an interactive installation where the concept of looking inside and outside of a frame is explored. The image captured will follow people’s movements, stalking them. The image on the screen will move depending on which way participants move, which may mean that images will be shown beyond the frame.

DESCRIPTION In the 21st century our dependence on and appreciation of the visual media of the past remains strong and the concept of the frame persists in incarnations both old and new. Today, the content of the frame has the ability not only to animate but through technological contrivance to also respond to our movements and gaze.

This project will be exhibited as a video depiction of one or more everyday scenes in the tradition of genre painting. Genre painting or photography depicts aspects of everyday life by portraying ordinary people engaged in common activities. Because of their familiar and frequently sentimental subject matter, genre paintings have often proven popular with the bourgeoisie, or middle class. These depictions can be realistic, imagined, or romanticized by the artist.

The installation will be playing back panoramic video, of a width much larger than the screen frame itself. Movement from people will cause the focus of the frame to shift either to the left or to the right, exposing new material. The idea is to have a seemingly static looking picture from a distance, with the opportunity to peer into the sidelines of the image revealing dynamic 'hidden' scenes when closer to the screen. It may be effective to have the 'side-lines' play sound, whereas the central image will be silent. The physical screens may also benefit from being framed by traditional picture frames in order to further enhance the notion of stepping outside of the frame. Video material for the screen will be shot using actors, most probably using multiple cameras to achieve a panoramic effect and then processed appropriately by custom software.

Documentación (gráficos, fotos y vídeos) / Documentation (graphics, pictures and videos)

Frame seductions small.png

In the first week, we worked on two techniques for the panoramic video, here documented by the videos below.

  <video type="vimeo" id="4200098" desc="Panoramic Video Test - Slit Scan Technique" position="center" height="480" width="720"/>

This first technique we called the Slit-Scan technique and was based on a previous experiment by colaborator André Mintz. Using a single HDV camera, the background was first shot in a pan movement and, later, the character was shot also using the pan movement to follow him and to keep his figure in the center of the image. Using tracking points, we tracked and stabilized each image (creating the panorama effect) and then overlapped them to put the character into the space.

  <video type="vimeo" id="4200721" desc="Panoramic Video Test - Three Takes" position="center" height="480" width="720"/>

In the second technique, we shot three times, using the same character and later stitched the images together in a panorama, with some exposure and optics correction to make the images match. In this case, we have the limitation that the character can't move across the edges of each shot.

Tecnologías y herramientas / Technologies and tools

Equipo de desarrollo / Developent team

Autor de la propuesta / Author of the proposal

Pierre Proske (Australia - Austria) is an Australian electronic artist intrigued by the pervasiveness of technology in culture and its relationship to nature. Proske's work involves exposing the unspoken relationships we have with technology to and harnessing machines into exploring new aesthetics. Both resisting and exploiting modern techno-utopian trends, he employs humour and a whiff of self-deprecation as weapons against the invasion of computer augmented realities.


André Mintz - procesado de vídeo y asesoría

Federico Andrade - dirección de arte, dramaturgia, fotografía

Billie Pate - programación

André Mintz. Comunicador y artista visual brasileño interesado en la imagen digital - video, fotografía, programación y sus multiplos híbridos. Miembro fundador del Proyecto Marginalia, colectivo de experimentación crítica y lúdica de los nuevos medios.

Federico Andrade es Licenciado en Cine especializado en Video y tecnologías digitales. Su producción parte de las prácticas videográficas y fotográficas incorporando influencias de otros lenguajes como el cine, la pintura y los medios digitales. Co-Córdinador del Colectivo Modular, grupo independiente con sede en Córdoba Argentina, abocado a la producción, investigación y difusión de prácticas artísticas relacionadas con procesos tecnológicos.

Billie Pate. A digital artist from Los Angeles and programmer at USC. She is interested in computing culture, robotics, data visualization, new media and interactive arts.

Enlaces / Links


Watch video in Vimeo